AoeStats
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Arena

510565082Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 53m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Japanese · Morocco
867
+16
🇹🇼 Huns · Taiwan
826
+17
🇦🇷 Celts · Argentina
859
-17
🇦🇷 Inca · Argentina
851
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,620 11:39 16:52 34:14 ⛏ Fast Castle
29 1,575 10:55 16:12 29:03 ⛏ Fast Castle
29 1,566 10:29 15:23 38:11 ⛏ Fast Castle
27 1,438 11:23 17:21 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,950 19,950 15,155 2,390 61,445 73,847
19,520 14,020 17,310 2,800 53,650 60,943
22,050 12,820 10,965 6,075 51,910 75,027
22,930 14,215 6,005 2,465 45,615 51,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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