AoeStats
← Tu padre

Arena

510468621Analyzed
2v2 RM · 5h ago on Oct 1, 2026· 66m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
754
+19
🇲🇽 Teutons · Mexico
736
+19
🇺🇸 Lithuanians · United States
867
-22
🇦🇺 Teutons · Australia
749
-32
Player eAPM Actions Feudal Castle Imperial Opening
33 2,166 10:54 21:19 44:42 ⚔ Scout Rush
28 1,843 11:40 21:04 42:12
26 1,689 12:18 16:52 46:01 ⛏ Fast Castle
16 1,086 14:03 20:37 38:52 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,625 22,260 24,945 5,500 90,330 130,323
30,590 15,840 27,090 2,185 75,705 99,207
28,705 17,225 18,335 3,615 67,880 82,605
29,630 13,270 8,775 2,250 53,925 60,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.