AoeStats
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Black Forest

510463723Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 62m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
760
+16
🇺🇸 Mongols · United States
760
+16
🇲🇽 Bohemians · Mexico
770
-16
🇲🇽 Ethiopians · Mexico
752
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,663 12:10 16:40 35:14 ⛏ Fast Castle
19 1,191 14:20 18:16 34:21 ⛏ Fast Castle
16 976 11:43 17:59 36:27 ⛏ Fast Castle
16 992 15:14 22:29 39:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,495 31,012 24,570 2,750 99,827 121,419
28,350 41,297 21,780 1,700 93,127 108,983
34,205 27,598 21,980 3,550 87,333 96,902
26,790 20,852 13,330 2,900 63,872 96,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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