AoeStats
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Black Forest

509534675Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 70m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
539
+19
🇨🇦 Romans · Canada
516
+20
🇦🇷 Spanish · Argentina
617
-20
🇨🇱 Celts · Chile
581
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 1,753 13:54 25:46 41:34 ⚔ Drush into Towers FC
16 1,166 14:55 28:21 34:13 ⛏ Fast Castle
8 591 12:39 31:35 47:26 ⚔ M@A Rush
8 595 17:28 49:57 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
39,155 21,382 19,215 2,560 82,312 88,396
24,160 19,982 14,730 4,720 63,592 84,991
22,240 19,042 9,335 3,295 53,912 71,299
6,345 6,824 1,595 1,255 16,019 23,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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