AoeStats
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Black Forest

510147402Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 114m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
661
+15
🇵🇹 Persians · Portugal
636
+16
🇲🇽 Wei · Mexico
638
-16
🇺🇸 Teutons · United States
630
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 2,751 13:15 22:50 37:17 ⛏ Fast Castle
15 1,677 11:35 25:18 35:33 ⛏ Fish Boom FC
14 1,551 15:40 21:44 34:31 ⛏ Fast Castle
11 1,308 14:51 24:14 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,515 93,606 37,430 4,310 226,861 253,083
38,455 79,735 60,345 6,425 184,960 212,716
68,050 33,047 37,460 4,980 143,537 146,407
64,615 30,913 28,125 7,565 131,218 146,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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