AoeStats
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Arabia

508751856Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 111m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Poles · Japan
731
+13
🇨🇱 Byzantines · Chile
712
+15
🇺🇸 Teutons · United States
679
-14
🇲🇽 Sicilians · Mexico
669
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 3,075 10:26 29:16 38:06 ⚔ Archer Rush
22 2,504 12:34 28:30 36:24 ⚔ Towers FC
12 1,314 13:19 23:42 33:20 ⛏ Fast Castle
9 994 10:55 23:35 39:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,395 24,290 32,385 4,910 108,980 145,786
40,870 43,235 18,605 4,435 107,145 123,956
51,480 23,680 17,350 6,870 99,380 105,194
32,220 28,975 27,960 4,370 93,525 140,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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