AoeStats
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Pilgrims

508746899Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 40m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Celts · Peru
762
+13
🇷🇺 Byzantines · Russia
749
+13
🇺🇸 Teutons · United States
692
-13
🇲🇽 Tupi · Mexico
682
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 955 13:11 21:28 37:02 ⛏ Fish Boom into Fire Galleys FC
16 628 15:53 26:57 35:48 ⚔ Fish Boom into Champis
15 615 14:20 23:25 30:46 ⚔ Fish Boom into Fire Galleys into Scouts
10 389 15:22 23:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,985 13,773 5,755 1,350 34,863 36,422
6,960 9,748 4,475 1,500 22,683 25,963
7,825 6,840 2,600 1,520 18,785 20,254
7,920 4,870 2,000 1,625 16,415 18,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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