AoeStats
← Sr. Hiei

Arabia

510858853Analyzed
2v2 RM · 23h ago on Oct 2, 2026· 74m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1019
+16
🇦🇷 Malians · Argentina
1019
+16
🇺🇸 Georgians · United States
1054
-17
🇪🇸 Spanish · Spain
991
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 4,080 10:16 19:44 36:28 ⚔ Skirmisher Rush
40 2,984 9:34 20:17 42:15 ⚔ Archer Rush
22 1,652 12:33 23:01 51:03 ⚔ Scout Rush
13 947 14:16 19:08 52:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,145 29,198 15,325 2,050 104,718 124,114
45,870 28,332 21,045 5,610 100,857 118,413
24,575 13,555 13,085 2,375 53,590 60,389
27,355 7,355 16,545 1,535 52,790 57,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.