AoeStats
← Sr. Hiei

Arabia

510631848Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 48m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,725 9:28 20:38 —
31 1,499 10:03 21:40 42:18 ⚔ Archer Rush
22 1,045 10:01 23:36 38:55 ⚔ Scout Rush
12 565 14:36 22:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,200 11,831 10,160 1,725 40,916 44,935
15,915 10,803 5,855 850 33,423 34,988
15,455 8,619 7,040 2,000 33,114 39,271
12,695 3,276 5,045 1,950 22,966 23,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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