AoeStats
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Arena

510184624Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 51m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Muisca · Mexico
1040
+14
🇺🇸 Franks · United States
1021
+15
🇺🇸 Turks · United States
981
+17
🇺🇸 Mongols · United States
947
+17
🇵🇹 Goths · Portugal
1030
-17
🇹🇷 Mongols · Türkiye
1000
-48
🇫🇷 Wei · France
984
-15
🇫🇷 Burgundians · France
980
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,673 11:23 16:49 30:05 ⛏ Fast Castle
47 2,419 11:15 14:58 29:54 ⛏ Fast Castle
41 2,101 10:59 15:16 29:34 ⛏ Fast Castle
35 1,783 11:25 27:41 —
30 1,556 11:15 15:46 29:30 ⛏ Fast Castle
27 1,379 10:45 14:59 41:28 ⛏ Fast Castle
20 1,017 10:59 15:00 34:38 ⛏ Fast Castle
6 300 12:29 20:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,165 33,270 20,265 2,300 96,000 101,945
25,530 19,235 21,365 1,600 67,730 81,934
18,415 30,795 6,995 2,150 58,355 60,911
23,565 18,965 10,260 2,965 55,755 61,381
26,210 10,015 10,660 870 47,755 58,926
18,790 12,618 12,815 1,565 45,788 51,588
!
8,500 4,375 1,670 0 14,545 16,953
3,650 1,975 200 650 6,475 9,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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