AoeStats
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Northern Isles

510409657Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 103m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Italians · Georgia
1130
+19
🇨🇴 Dravidians · Colombia
1188
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 3,886 12:11 19:37 31:34 ⛏ Fish Boom FC
35 3,613 11:36 24:29 41:56 ⚔ Fish Boom into Fire Galleys into Skirms into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
21,650 55,025 23,970 4,710 105,355 117,944
10,790 50,260 24,350 4,200 89,600 92,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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