AoeStats
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Black Forest

504914102Analyzed
3v3 RM · 23d ago on Sep 7, 2026· 51m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1153
+15
🇺🇸 Dravidians · United States
1137
+16
🇨🇴 Bohemians · Colombia
1124
+16
🇨🇱 Mongols · Chile
1203
-19
🇦🇷 Magyars · Argentina
1147
-16
🇨🇱 Wei · Chile
1047
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,773 11:57 15:54 33:58 ⛏ Fast Castle
29 1,491 14:06 18:12 34:35 ⛏ Fast Castle
24 1,214 11:07 15:31 33:47 ⛏ Fast Castle
24 1,221 13:07 18:20 33:04 ⛏ Fast Castle
18 927 11:50 17:40 29:57 ⛏ Fast Castle
18 938 12:38 21:55 30:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,135 39,406 24,775 3,160 96,476 103,860
21,105 21,994 20,670 3,770 67,539 73,467
31,720 12,617 16,860 4,210 65,407 74,877
21,240 24,657 11,060 3,970 60,927 71,783
29,890 12,217 15,500 1,700 59,307 67,325
19,755 22,830 13,770 2,250 58,605 78,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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