AoeStats
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Arabia

508099852Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 92m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
571
+14
🇬🇧 Japanese · United Kingdom
551
+15
🇲🇽 Britons · Mexico
551
-15
🇨🇴 Romans · Colombia
518
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 2,522 10:43 22:26 62:10
12 1,131 12:45 28:51 42:14 ⚔ Archer Rush
9 881 13:50 19:08 — ⛏ Fast Castle
4 353 12:58 29:04 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,455 14,657 11,665 2,700 55,477 65,485
13,680 25,255 8,290 1,680 48,905 50,181
10,740 9,779 6,600 3,330 30,449 38,227
6,100 4,900 1,525 1,530 14,055 20,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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