AoeStats
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Arabia

507870008Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 41m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
554
+15
🇦🇷 Bulgarians · Argentina
551
+15
🇲🇽 Britons · Mexico
567
-16
🇦🇷 Franks · Argentina
499
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 844 11:20 28:48 — ⚔ Archer Rush
19 815 9:43 21:21 37:18
16 667 12:34 31:15 — ⛏ Fast Castle
7 297 20:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,420 9,383 5,095 1,675 30,573 34,426
5,550 5,150 1,695 1,920 14,315 18,498
4,890 2,895 600 925 9,310 9,295
4,200 3,885 425 200 8,710 9,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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