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Oasis

507153212Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 48m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
867
+12
🇩🇪 Khmer · Germany
818
+14
🇩🇪 Gurjaras · Germany
802
+16
🇩🇪 Japanese · Germany
799
-15
🇬🇧 Byzantines · United Kingdom
776
-31
🇧🇷 Byzantines · Brazil
770
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,312 10:01 23:13 36:55
22 1,059 12:19 16:28 32:10 ⛏ Fast Castle
19 913 15:03 19:56 35:45 ⛏ Fast Castle
13 642 12:49 16:40 35:25 ⛏ Fast Castle
12 567 13:26 20:55 39:36 ⛏ Fast Castle
12 582 12:10 25:02 32:29 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
21,335 22,475 11,215 2,350 57,375 67,303
24,375 18,555 9,665 1,620 54,215 72,277
20,500 18,960 7,555 2,800 49,815 58,240
17,130 8,920 8,135 1,745 35,930 40,918
13,965 7,848 5,920 3,015 30,748 32,799
12,685 5,655 5,830 1,935 26,105 32,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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