AoeStats
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Highland

506520172Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 74m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
914
+12
🇵🇪 Bulgarians · Peru
908
+12
🇵🇪 Slavs · Peru
908
+12
🇺🇸 Georgians · United States
850
-13
🇵🇪 Malay · Peru
819
-21
🇬🇧 Vietnamese · United Kingdom
803
-27
Player eAPM Actions Feudal Castle Imperial Opening
30 2,225 14:19 25:03 31:49 ◆ FC into Fast Imp
24 1,767 12:44 23:38 33:32 ⛏ Fast Castle
21 1,548 12:41 23:07 28:40 ◆ FC into Fast Imp
20 1,455 11:57 18:46 29:07 ⛏ Fast Castle
16 1,221 10:19 20:49 32:26 ⛏ Fish Boom FC
13 963 15:50 34:16 50:35

Resources

Player Food Wood Gold Stone Spent Collected
38,850 21,417 29,620 5,765 95,652 103,418
36,090 29,045 24,295 4,810 94,240 133,141
27,125 18,383 20,780 9,005 75,293 111,979
29,725 10,620 15,955 2,195 58,495 68,088
19,070 20,755 11,410 2,850 54,085 62,550
15,205 9,298 7,330 3,380 35,213 41,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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