AoeStats
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Highland

506495870Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 56m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Ethiopians · Estonia
1093
+9
🇪🇪 Franks · Estonia
981
+13
872
+16
🇬🇧 Byzantines · United Kingdom
924
-35
🇪🇸 Koreans · Spain
913
-13
🇨🇦 Poles · Canada
887
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,945 11:24 16:43 28:24 ⛏ Fast Castle
26 1,497 12:57 19:13 36:01 ◆ FC into Fire Galleys
22 1,225 11:45 19:30 35:12 ⛏ Fast Castle
17 939 12:36 17:20 30:30 ⛏ Fast Castle
16 911 13:49 23:48 39:27 ⛏ FC into Fish Boom
15 850 16:20 26:20 39:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,995 14,986 21,070 1,800 69,851 78,226
18,320 25,475 15,320 1,415 60,530 76,047
21,370 22,960 12,785 2,930 60,045 91,999
16,860 19,819 11,695 2,165 50,539 83,824
21,050 11,750 14,500 850 48,150 71,128
11,290 9,709 7,485 1,840 30,324 41,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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