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African Clearing

510289460Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 46m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1092
+12
🇧🇷 Burmese · Brazil
1047
+14
🇨🇳 Celts · China
1020
+14
🇨🇳 Maya · China
993
+15
🇸🇮 Magyars · Slovenia
1029
-15
🇫🇷 Mongols · France
1004
-14
🇮🇪 Spanish · Ireland
997
-14
🇹🇷 Franks · Türkiye
938
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,573 14:01 17:52 33:28 ⛏ Fast Castle
34 1,582 14:28 19:14 35:16 ⚔ FC into Archers
33 1,527 14:01 22:44 34:51 ⛏ Fish Boom FC
29 1,369 15:02 19:16 33:26 ⛏ Fast Castle
23 1,098 14:03 32:30 — ⚔ Tower Rush
22 1,024 13:25 24:48 32:47 ⚔ Fish Boom into Scouts
21 996 14:42 19:51 40:02 ⛏ Fast Castle
14 672 14:37 36:24 —

Resources

Player Food Wood Gold Stone Spent Collected
29,875 22,740 13,325 1,600 67,540 67,819
21,760 18,081 5,815 1,800 47,456 51,245
15,900 17,590 10,475 2,600 46,565 65,871
15,800 14,635 8,190 1,920 40,545 45,422
12,625 14,830 7,635 2,350 37,440 46,778
13,630 8,503 7,450 2,250 31,833 35,657
11,650 7,590 1,725 1,600 22,565 25,372
7,545 8,973 1,230 400 18,148 19,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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