AoeStats
← Zhurano

Black Forest

510416153Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 50m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
840
+13
🇷🇺 Inca · Russia
827
+13
🇧🇷 Celts · Brazil
776
-13
🇧🇷 Magyars · Brazil
768
-32
Player eAPM Actions Feudal Castle Imperial Opening
22 1,096 12:44 22:41 37:14 ⛏ Fast Castle
20 1,034 12:49 22:43 40:03 ⛏ Fast Castle
18 917 11:33 16:14 37:03 ⛏ Fast Castle
18 934 11:26 24:14 40:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,730 22,186 16,235 2,300 67,451 72,552
21,305 19,670 12,295 2,555 55,825 61,879
20,930 16,533 9,080 2,715 49,258 58,734
12,280 15,988 6,685 2,555 37,508 39,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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