AoeStats
← Zhurano

Black Forest

510404633Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 38m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
850
+12
🇨🇴 Burgundians · Colombia
848
+12
🇧🇷 Celts · Brazil
775
-12
🇧🇷 Magyars · Brazil
766
-33
Player eAPM Actions Feudal Castle Imperial Opening
18 702 18:35 27:08 — ⛏ Fast Castle
18 683 13:50 19:12 31:59 ⛏ Fast Castle
16 638 12:34 25:27 — ⚔ Scout Rush
13 501 14:25 19:13 32:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,950 9,063 5,550 910 26,473 28,581
7,950 7,073 2,830 1,580 19,433 20,434
7,705 7,079 2,505 2,135 19,424 22,042
7,950 7,004 3,100 1,200 19,254 21,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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