AoeStats
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Arabia

509518400Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 41m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1303
+14
🇲🇽 Khmer · Mexico
1257
+16
🇨🇱 Magyars · Chile
1270
-15
🇨🇱 Teutons · Chile
1253
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,857 9:40 21:47 37:39 ⚔ Scout Rush
45 1,885 10:43 13:46 33:43 ⛏ Fast Castle
40 1,676 9:52 22:55 38:45 ⚔ Scout Rush
36 1,510 10:31 22:42 40:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,465 9,911 5,975 2,900 38,251 47,960
15,185 15,885 4,290 890 36,250 38,438
15,835 9,318 7,660 455 33,268 35,830
13,115 9,161 2,145 200 24,621 29,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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