AoeStats
← El sin team Hoffmann

Arabia

509506573Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 16m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1240
+16
🇨🇱 Teutons · Chile
1222
+17
🇺🇸 Goths · United States
1247
-17
🇨🇦 Teutons · Canada
1229
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 767 9:17 — — ⚔ Scout Rush
41 684 9:39 — — ⚔ M@A Rush
36 604 9:40 — — ⚔ Tower Rush
33 544 11:04 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,810 2,245 470 0 6,525 6,897
2,865 2,162 50 250 5,327 5,434
2,735 1,763 95 0 4,593 4,968
1,300 348 50 250 1,948 2,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.