AoeStats
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Arabia

509429499Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 40m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1212
+13
🇨🇱 Teutons · Chile
1193
+14
🇧🇷 Britons · Brazil
1156
-14
🇧🇷 Magyars · Brazil
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,222 10:39 24:55 — ⚔ Scout Rush
50 2,045 9:43 23:05 39:18 ⚔ Scout Rush
42 1,734 10:43 24:01 40:03 ⚔ Scout Rush
27 1,126 9:16 20:33 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,515 13,683 6,055 965 34,218 35,163
10,755 10,018 7,310 135 28,218 29,241
14,305 9,132 3,815 950 28,202 29,062
11,115 4,907 5,615 100 21,737 22,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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