AoeStats
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Arabia

510622881Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 32m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Slavs · United Kingdom
1568
+13
🇧🇷 Koreans · Brazil
1481
+17
🇮🇹 Armenians · Italy
1565
-17
🇮🇹 Maya · Italy
1448
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,841 9:17 19:47 — ⚔ Scout Rush
53 1,744 9:02 25:21 — ⚔ Archer Rush
41 1,332 9:20 21:35 — ⚔ Archer Rush
38 1,257 9:31 21:46 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,030 8,605 4,780 200 21,615 23,953
10,790 6,828 2,110 1,500 21,228 21,648
5,930 8,207 6,180 100 20,417 21,333
9,830 6,013 1,730 950 18,523 20,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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