AoeStats
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Arabia

510618180Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 32m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
1554
+11
🇮🇹 Persians · Italy
1433
+15
🇩🇪 Wei · Germany
1443
-14
🇩🇪 Mongols · Germany
1412
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 1,783 9:26 25:13 — ⚔ Archer Rush
55 1,788 8:42 22:30 — ⚔ Scout Rush
50 1,622 9:15 22:34 — ⚔ Scout Rush
49 1,590 9:51 25:55 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,755 5,313 5,020 100 22,188 22,290
6,825 6,949 4,200 685 18,659 19,569
8,840 5,126 2,095 850 16,911 17,774
7,030 5,072 3,800 100 16,002 17,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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