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African Clearing

510332412Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 43m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1203
+15
🇨🇳 Franks · China
1169
+16
🇨🇳 Goths · China
1163
+16
🇫🇷 Turks · France
1159
+17
🇨🇱 Mapuche · Chile
1203
-17
🇵🇪 Byzantines · Peru
1186
-17
🇪🇸 Chinese · Spain
1155
-15
🇪🇸 Huns · Spain
1155
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,907 13:50 29:01 —
40 1,729 13:40 24:20 — ⚔ Scouts into Skirms
33 1,449 12:29 19:41 — ⛏ Fast Castle
31 1,328 15:41 23:05 — ⚔ Archer Rush
28 1,208 14:13 18:44 — ⚔ FC into Scouts
25 1,087 12:28 18:52 42:34 ⛏ Fast Castle
25 1,102 19:17 — — ⚔ Drush into Towers into Skirms
23 998 16:58 24:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,195 8,363 8,220 1,150 35,928 42,167
14,850 13,060 5,160 1,805 34,875 38,753
10,930 8,638 4,210 1,465 25,243 28,100
11,825 7,433 2,520 2,250 24,028 24,422
10,025 9,157 3,315 300 22,797 25,897
9,785 6,269 3,200 1,050 20,304 21,641
7,035 7,346 3,855 1,050 19,286 20,194
5,915 4,839 330 1,325 12,409 13,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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