AoeStats
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Oasis

510145934Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 41m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Inca · Norway
1080
+14
🇳🇴 Poles · Norway
966
+19
🇳🇴 Berbers · Norway
932
+20
🇰🇿 Cumans · Kazakhstan
1064
-19
🇩🇪 Khmer · Germany
1063
-19
🇰🇿 Franks · Kazakhstan
957
-44
Player eAPM Actions Feudal Castle Imperial Opening
36 1,494 9:58 21:30 34:45 ⚔ Champi Rush
36 1,475 10:47 15:16 30:43 ⛏ Fast Castle
29 1,216 14:47 21:35 — ⛏ Fast Castle
28 1,161 12:35 24:08 37:13 ⛏ Fast Castle
22 896 10:54 13:58 30:55 ⛏ Fast Castle
15 608 13:33 26:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,935 12,325 4,895 950 44,105 53,757
17,845 11,688 10,470 850 40,853 45,708
18,320 12,390 5,710 2,250 38,670 43,249
11,760 8,376 4,095 1,530 25,761 30,525
11,405 8,555 3,040 1,945 24,945 29,205
5,770 3,285 775 1,300 11,130 14,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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