AoeStats
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MegaRandom

510138352Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 50m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇺 Wu · Luxembourg
1076
+13
🇱🇺 Burgundians · Luxembourg
1014
+16
🇦🇹 Japanese · Austria
992
+19
🇳🇴 Saracens · Norway
1099
-19
🇳🇴 Poles · Norway
980
-14
🇳🇴 Gurjaras · Norway
945
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,107 10:59 16:44 46:53 ⛏ Fast Castle
39 1,951 10:10 22:00 44:35 ⚔ M@A FC
38 1,932 10:59 17:00 40:41 ⛏ Fast Castle
36 1,827 10:46 16:11 39:08 ⛏ Fast Castle
33 1,676 10:11 14:27 — ⛏ Fast Castle
31 1,566 10:06 20:06 36:22 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
22,520 10,766 12,910 3,090 49,286 53,501
16,080 16,120 10,610 3,750 46,560 54,320
13,995 14,172 11,190 3,650 43,007 53,376
15,570 9,574 5,935 950 32,029 35,793
12,365 12,995 4,885 1,345 31,590 35,529
12,695 8,925 3,675 2,430 27,725 28,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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