AoeStats
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Arena

509710079Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 40m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
917
+12
🇪🇸 Teutons · Spain
895
+13
🇫🇷 Spanish · France
808
+17
🇦🇷 Britons · Argentina
855
-15
🇦🇷 Spanish · Argentina
838
-14
🇦🇷 Franks · Argentina
793
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,330 10:31 14:36 30:15 ⛏ Fast Castle
32 1,312 10:50 14:30 30:57 ⛏ Fast Castle
28 1,124 11:07 15:49 31:36 ⛏ Fast Castle
20 822 11:30 15:20 34:54 ⛏ Fast Castle
18 745 12:29 23:10 — ⚔ FC into Skirms
15 611 12:14 20:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,005 15,890 6,245 3,850 45,990 60,458
20,170 13,978 7,940 1,605 43,693 55,433
18,315 11,975 10,195 1,500 41,985 47,921
12,485 11,470 5,305 1,500 30,760 40,272
10,415 5,890 3,680 1,635 21,620 23,686
8,365 7,605 3,735 950 20,655 22,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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