AoeStats
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MegaRandom

509687935Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 54m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
758
+24
🇨🇭 Japanese · Switzerland
758
+24
🇧🇷 Vikings · Brazil
704
-13
🇧🇷 Franks · Brazil
700
-32
Player eAPM Actions Feudal Castle Imperial Opening
31 1,663 11:46 21:59 38:54 ⚔ FC into Scouts
23 1,238 10:05 21:24 44:06
18 954 11:42 21:12 40:44 ⚔ FC into Archers
13 700 13:02 19:56 41:01 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,955 14,375 9,375 850 48,555 57,731
21,515 10,735 12,000 3,095 47,345 52,517
18,560 11,825 14,160 2,460 47,005 48,667
19,775 13,042 7,020 3,105 42,942 46,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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