AoeStats
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Arena

510385473Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 36m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1041
+11
🇲🇽 Turks · Mexico
1010
+17
🇹🇷 Byzantines · Türkiye
968
+14
🇹🇷 Hindustanis · Türkiye
951
+15
🇩🇰 Turks · Denmark
1013
-17
🇩🇰 Hindustanis · Denmark
1007
-16
🇩🇰 Portuguese · Denmark
878
-11
🇩🇰 Persians · Denmark
827
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 1,604 11:11 15:42 21:23 ◆ FC into Fast Imp
38 1,371 10:57 15:36 29:36 ⛏ Fast Castle
24 883 10:36 15:33 30:46 ⛏ Fast Castle
24 861 10:44 15:50 29:53 ⛏ Fast Castle
21 775 10:42 14:47 29:30 ⛏ Fast Castle
21 772 11:12 15:47 — ⛏ Fast Castle
16 574 10:52 14:59 — ⛏ Fast Castle
7 258 12:17 18:51 28:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,265 16,140 7,855 3,550 42,810 47,699
11,935 10,655 6,040 2,250 30,880 33,488
15,120 7,613 5,350 1,530 29,613 34,776
12,450 8,965 4,225 1,500 27,140 34,904
10,390 10,830 2,430 1,560 25,210 28,647
9,930 6,580 3,770 910 21,190 26,530
9,530 5,860 4,725 200 20,315 22,526
8,040 5,675 2,760 1,400 17,875 21,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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