AoeStats
← matrak_1991

Coastal Forest

510378100Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 48m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1043
+13
🇫🇷 Italians · France
1042
+13
🇪🇸 Saracens · Spain
991
-13
🇹🇷 Byzantines · Türkiye
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,936 10:54 17:34 29:36 ⛏ Fish Boom
35 1,695 11:29 16:00 40:52 ⛏ Fast Castle
19 899 10:59 15:27 32:42 ⚔ Fish Boom FC into Archers
16 752 11:14 17:42 46:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,660 22,795 16,305 1,090 59,850 61,660
16,470 23,260 12,795 3,155 55,680 75,818
21,415 9,037 13,545 1,600 45,597 50,148
18,240 14,605 9,085 2,480 44,410 53,175
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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