AoeStats
← matrak_1991

Arena

510366833Analyzed
3v3 RM · 4h ago on Sep 30, 2026· 50m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
966
+15
🇮🇳 Burgundians · India
965
+15
🇨🇳 Bohemians · China
947
+16
🇳🇱 Turks · Netherlands
1048
-19
🇩🇪 Teutons · Germany
956
-16
🇩🇪 Khmer · Germany
844
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,094 10:53 15:52 32:06 ⛏ Fast Castle
35 1,765 11:22 16:08 26:11 ⛏ Fast Castle
32 1,624 11:04 17:29 38:45 ⛏ Fast Castle
18 928 10:28 18:18 47:12 ⛏ Fast Castle
18 898 11:58 16:54 20:54 ◆ FC into Fast Imp
14 734 11:41 16:56 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,755 23,385 13,325 1,500 68,965 73,178
21,100 23,565 16,600 4,100 65,365 73,666
26,870 16,395 10,850 2,840 56,955 63,770
18,380 13,128 9,770 2,295 43,573 46,497
22,130 10,600 8,385 1,600 42,715 64,528
11,780 8,930 6,090 650 27,450 31,098
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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