AoeStats
← matrak_1991

Arena

510355332Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 38m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
952
+14
🇹🇷 Portuguese · Türkiye
904
+16
🇹🇷 Chinese · Türkiye
986
-18
🇹🇷 Burmese · Türkiye
837
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,629 11:00 16:21 32:00 ⛏ Fast Castle
37 1,461 10:41 16:38 31:49 ⛏ Fast Castle
36 1,403 11:26 18:20 27:18 ⛏ Fast Castle
19 742 11:15 19:32 32:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,515 15,760 6,750 950 41,975 44,577
14,980 13,040 7,760 1,600 37,380 49,649
13,600 9,970 6,595 1,400 31,565 34,102
9,095 9,110 2,830 1,765 22,800 25,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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