AoeStats
← kimboy9420

Arena

509875387Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 49m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vikings · Australia
1015
+14
🇺🇸 Chinese · United States
1004
+15
🇹🇼 Wei · Taiwan
1009
-16
🇹🇼 Britons · Taiwan
939
-33
Player eAPM Actions Feudal Castle Imperial Opening
22 1,099 10:30 15:04 33:44 ⛏ Fast Castle
18 892 12:08 16:42 33:11 ⛏ Fast Castle
18 881 10:34 20:38 — ⛏ Fast Castle
17 857 11:33 16:32 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,220 13,825 7,170 3,500 47,715 59,273
16,895 19,265 6,090 4,160 46,410 59,899
17,845 10,600 4,465 1,500 34,410 40,535
12,430 11,660 4,340 3,850 32,280 35,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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