AoeStats
← kimboy9420

Arena

509850573Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 59m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
1037
+13
🇮🇹 Franks · Italy
1037
+13
🇹🇼 Mongols · Taiwan
1018
-14
🇹🇼 Byzantines · Taiwan
936
-37
Player eAPM Actions Feudal Castle Imperial Opening
28 1,675 10:57 16:28 32:33 ⛏ Fast Castle
23 1,372 11:29 16:42 24:41 ◆ FC into Fast Imp
17 1,012 11:19 17:17 30:54 ⛏ Fast Castle
16 930 12:02 21:35 41:49 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,705 11,740 18,765 2,150 63,360 73,711
17,915 21,875 13,705 1,800 55,295 58,979
23,640 19,470 8,295 3,780 55,185 60,234
19,970 16,120 7,310 3,330 46,730 53,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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