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African Clearing

504660718Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 63m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1352
+10
🇲🇽 Mongols · Mexico
1316
+11
🇨🇱 Berbers · Chile
1302
+12
🇺🇸 Khitans · United States
1132
+17
🇨🇱 Aztecs · Chile
1222
-13
🇲🇽 Magyars · Mexico
1214
-13
🇺🇸 Vietnamese · United States
1186
-12
🇨🇱 Romans · Chile
1180
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,711 13:51 27:16 46:07 ⚔ Archer Rush
36 2,303 13:10 22:46 42:37 ⚔ Scout Rush
36 2,290 14:11 18:21 35:17 ⛏ Fast Castle
35 2,205 12:55 18:08 34:45 ⛏ Fast Castle
32 2,007 14:57 36:32 44:27 ⚔ M@A into Archers into Towers
27 1,711 13:42 18:54 38:10 ⛏ Fast Castle
26 1,665 13:20 31:13 45:17 ⚔ Archer Rush
20 1,258 11:28 20:35 40:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,155 33,085 25,470 7,410 104,120 111,144
39,630 26,885 22,100 4,380 92,995 102,998
36,835 27,399 19,630 5,750 89,614 100,814
15,770 29,730 18,035 2,450 65,985 68,456
21,400 26,465 15,035 1,400 64,300 68,704
25,505 22,801 7,205 1,550 57,061 57,433
13,120 14,563 8,695 4,100 40,478 42,594
13,555 12,665 7,340 1,470 35,030 37,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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