AoeStats
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Black Forest

507327916Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 72m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bohemians · Netherlands
1062
+13
🇹🇷 Saracens · Türkiye
1028
+14
🇹🇷 Britons · Türkiye
887
+20
🇺🇸 Spanish · United States
995
-16
🇨🇴 Turks · Colombia
990
-16
🇩🇪 Britons · Germany
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,796 8:54 20:16 34:11 ⚔ Archer Rush
27 1,949 11:17 15:22 33:01 ⛏ Fast Castle
26 1,852 11:35 20:26 37:24 ⚔ Scout Rush
14 1,024 9:40 20:41 35:38 ⚔ FC into Skirms
12 876 12:01 16:56 — ⛏ Fast Castle
12 858 13:05 23:09 37:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,655 21,485 21,065 5,030 97,235 136,666
25,815 32,945 25,390 5,325 89,475 115,090
24,945 27,202 25,370 5,550 83,067 103,082
27,405 24,504 24,275 3,615 79,799 115,642
19,690 22,564 13,145 2,235 57,634 98,961
8,675 12,985 3,835 1,110 26,605 30,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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