AoeStats
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Arena

507317051Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 60m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1015
+13
🇦🇷 Saracens · Argentina
967
+15
🇹🇷 Mongols · Türkiye
868
+19
🇷🇺 Italians · Russia
1012
-18
🇷🇺 Teutons · Russia
929
-15
🇰🇿 Burgundians · Kazakhstan
890
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,878 8:55 17:27 35:36 ⚔ Archer Rush
34 2,096 10:33 14:14 29:37 ⛏ Fast Castle
20 1,209 11:02 15:34 29:24 ⛏ Fast Castle
15 911 10:36 19:16 39:48 ⛏ Fast Castle
12 708 10:09 22:05 33:18 ⛏ Fast Castle
11 665 11:17 20:51 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,635 39,600 11,465 3,380 87,080 98,630
18,230 31,450 18,510 4,075 72,265 95,821
17,845 22,600 16,380 3,455 60,280 84,508
23,205 12,575 15,515 1,400 52,695 72,079
20,490 18,920 5,245 1,625 46,280 52,934
13,020 12,160 5,080 1,630 31,890 35,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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