AoeStats
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Nomad

507290309Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 65m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1003
+12
🇹🇷 Mongols · Türkiye
850
+18
🇩🇪 Vikings · Germany
837
+18
🇹🇼 Celts · Taiwan
917
-17
🇦🇺 Huns · Australia
891
-16
🇨🇳 Jurchens · China
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,498 13:15 21:06 40:09 ⚔ Archer Rush
27 1,763 15:13 22:56 34:17 ⛏ Fish Boom FC
23 1,514 15:08 23:11 39:42 ⚔ Fish Boom FC into Archers
14 934 14:40 21:24 38:31 ⛏ Fish Boom FC
10 672 16:02 20:31 40:27 ⛏ Fast Castle
10 647 13:53 26:38 35:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,030 21,846 23,260 3,710 78,846 90,312
33,775 17,375 16,330 2,025 69,505 71,844
15,545 24,826 18,090 9,055 67,516 80,567
21,665 16,125 12,875 1,885 52,550 67,458
10,415 14,167 7,835 1,760 34,177 38,608
12,805 5,660 7,075 2,350 27,890 30,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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