AoeStats
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Socotra

505948875Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 39m 22s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
976
+14
🇩🇪 Bulgarians · Germany
901
+17
🇹🇷 Franks · Türkiye
865
+18
🇺🇸 Cumans · United States
969
-18
🇲🇹 Spanish · Malta
913
-16
🇻🇪 Chinese · Venezuela
897
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,124 8:59 25:44 — ⚔ Archer Rush
47 1,836 10:59 24:10 — ⚔ Scout Rush
36 1,436 11:51 — — ⚔ Drush
21 846 12:29 28:55 —
16 639 11:16 — — ⚔ Drush into Skirms
8 332 11:29 22:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,350 6,870 2,955 1,775 22,950 24,458
8,245 5,726 2,335 1,580 17,886 19,296
9,560 5,495 1,420 850 17,325 22,091
5,900 6,637 3,350 295 16,182 18,116
4,220 5,848 1,380 325 11,773 12,219
1,725 2,070 240 135 4,170 5,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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