AoeStats
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Yucatan

510681833Analyzed
4v4 RM · 24h ago on Oct 2, 2026· 6m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1247
+10
🇵🇪 Gurjaras · Peru
1070
+17
🇦🇺 Huns · Australia
1059
+18
🇨🇭 Portuguese · Switzerland
1037
+18
🇨🇦 Khmer · Canada
1147
-18
🇺🇸 Vikings · United States
1113
-16
🇹🇼 Tatars · Taiwan
1095
-16
🇲🇽 Franks · Mexico
1033
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 306 — — —
46 294 — — —
30 190 — — —
29 182 — — —
28 180 — — —
21 133 — — —
19 124 — — —
16 100 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 200 0 0 1,700 1,863
950 150 50 0 1,150 1,594
750 250 0 0 1,000 992
850 125 0 0 975 874
550 375 0 0 925 1,161
550 225 0 0 775 1,027
500 200 0 0 700 917
500 175 0 0 675 895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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