AoeStats
← DRx5837

MegaRandom

509106829Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 5m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Berbers · Switzerland
1297
+15
🇧🇪 Italians · Belgium
1207
+19
🇭🇰 Britons · Hong Kong SAR China
1279
-17
🇦🇷 Turks · Argentina
1274
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 303 — — —
45 230 — — —
38 193 — — —
16 82 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 125 50 0 1,125 1,036
550 125 50 0 725 613
600 25 0 0 625 799
200 0 0 0 200 184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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