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Arabia

510672874Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 63m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1086
+13
🇦🇷 Ethiopians · Argentina
982
+17
🇦🇷 Franks · Argentina
923
+20
🇦🇷 Maya · Argentina
1099
-20
🇦🇷 Hindustanis · Argentina
1017
-17
🇦🇷 Persians · Argentina
914
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,813 10:50 20:47 40:07 ⚔ Archer Rush
53 3,338 10:50 18:06 61:16 ⚔ Towers FC
41 2,563 9:55 21:06 40:22 ⚔ Scout Rush
39 2,455 9:29 24:44 38:07 ⚔ Archer Rush
37 2,343 11:01 16:13 41:21 ⛏ Fast Castle
19 1,171 9:29 21:12 46:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,955 28,726 8,290 2,660 70,631 80,006
14,795 23,924 17,550 3,480 59,749 83,508
21,020 11,970 15,470 4,750 53,210 68,656
23,130 8,808 16,155 1,500 49,593 51,103
16,745 19,075 11,340 1,570 48,730 54,256
15,660 19,347 6,685 1,360 43,052 44,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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