Runestones
507059604Analyzed1v1 RM
·
15d ago on Sep 16, 2026·
35m 11s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Jaune China's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 18,472 analysed 1v1 players on Runestones.
Jaune China
C
Feudal Age
11:16
vs 10:15
btm 25%
Castle Age
23:53
vs 21:31
btm 23%
Imperial Age
—
vs 38:22
btm 0%
eAPM
32
vs 34
btm 47%
First military
10:35
vs 11:31
top 37%
▼
Slow Feudal Age at 11:16 — slower than 75% of analysed players on Runestones
▼
Slow Castle Age at 23:53 — slower than 77% of analysed players on Runestones
Wōðanaz
C
Feudal Age
10:30
vs 10:15
btm 43%
Castle Age
23:43
vs 21:31
btm 25%
Imperial Age
—
vs 38:22
btm 0%
eAPM
25
vs 34
btm 31%
First military
10:18
vs 11:31
top 32%
▼
Slow Castle Age at 23:43 — slower than 75% of analysed players on Runestones
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:23 of the first 23:43 — keep villagers queued