AoeStats
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Black Forest

510335202Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 43m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1231
+14
🇮🇱 Spanish · Israel
1222
+15
🇲🇽 Saracens · Mexico
1219
+15
🇦🇷 Bohemians · Argentina
1182
+16
🇧🇪 Magyars · Belgium
1211
-15
🇩🇪 Jurchens · Germany
1188
-15
🇪🇸 Franks · Spain
1185
-15
🇩🇪 Bohemians · Germany
1182
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,001 10:31 22:59 35:37 ⚔ Archer Rush
44 1,914 10:41 14:54 33:39 ⛏ Fast Castle
42 1,818 8:55 15:32 33:24 ⛏ Fast Castle
39 1,688 11:11 15:58 32:45 ⛏ Fast Castle
33 1,436 10:52 15:02 30:55 ⛏ Fast Castle
25 1,096 13:10 17:11 33:23 ⛏ Fast Castle
22 967 10:46 14:06 30:28 ⛏ Fast Castle
20 883 11:53 16:38 41:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,045 12,965 11,780 2,930 57,720 72,372
18,405 16,810 13,795 1,700 50,710 57,064
23,115 15,200 7,500 2,675 48,490 52,509
17,320 16,792 10,635 2,060 46,807 56,380
18,745 16,775 8,635 950 45,105 60,187
12,250 12,750 8,680 2,535 36,215 43,694
16,300 10,813 6,690 1,515 35,318 43,471
10,345 9,485 2,545 2,265 24,640 29,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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