AoeStats
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MegaRandom

510202563Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 61m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1228
+15
🇦🇷 Persians · Argentina
1183
+17
🇨🇳 Inca · China
1173
+17
🇧🇷 Gurjaras · Brazil
1143
+19
🇨🇳 Aztecs · China
1239
-18
🇨🇱 Bengalis · Chile
1228
-18
🇨🇱 Poles · Chile
1195
-17
🇨🇱 Armenians · Chile
1160
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,324 10:37 15:42 30:47 ⛏ Fast Castle
35 2,168 11:54 16:40 32:14 ⛏ Fast Castle
34 2,092 11:46 17:52 36:09 ⛏ Fast Castle
32 1,949 10:59 21:48 35:12 ⛏ Fast Castle
31 1,884 8:08 14:38 29:37 ⛏ Fast Castle
29 1,785 9:37 18:41 33:00 ⛏ Fast Castle
27 1,628 10:20 14:43 28:06 ⛏ Fast Castle
27 1,666 11:31 16:15 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,005 25,866 36,550 4,715 127,136 133,315
56,205 13,548 28,845 5,400 103,998 110,745
32,645 25,006 27,410 4,315 89,376 114,611
37,045 31,482 14,685 4,440 87,652 118,277
38,945 37,667 7,985 2,815 87,412 101,628
37,455 18,327 22,705 5,375 83,862 89,335
26,665 17,960 21,425 4,330 70,380 95,959
23,345 19,110 21,225 1,050 64,730 82,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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