AoeStats
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Arena

510620704Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 40m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1127
+11
🇨🇱 Celts · Chile
1098
+12
🇪🇸 Huns · Spain
1094
+12
🇨🇭 Slavs · Switzerland
1067
+13
🇦🇷 Bohemians · Argentina
1055
-14
🇦🇷 Hindustanis · Argentina
1046
-14
🇦🇷 Lithuanians · Argentina
964
-10
🇦🇷 Italians · Argentina
955
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 1,964 13:33 17:43 — ⛏ Fast Castle
44 1,787 10:57 15:24 — ⛏ Fast Castle
34 1,377 11:00 15:41 36:26 ⚔ FC into Archers
24 967 10:21 18:04 — ⚔ Archer Rush
23 931 11:00 16:22 — ⛏ Fast Castle
18 755 10:01 16:23 — ⛏ Fast Castle
15 627 10:07 14:49 30:55 ⛏ Fast Castle
12 475 11:03 20:14 31:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,485 8,020 12,270 4,200 44,975 56,855
22,115 7,921 12,065 850 42,951 46,206
13,605 8,684 5,465 1,485 29,239 30,372
12,520 5,730 5,765 850 24,865 29,116
10,580 7,415 5,385 230 23,610 24,832
10,325 7,885 2,780 1,535 22,525 26,654
6,725 7,415 3,840 100 18,080 20,542
5,000 6,290 1,850 1,400 14,540 15,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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