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Lombardia

510220549Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 64m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 3,110 10:56 16:03 33:08 ⛏ Fast Castle
44 2,860 11:43 15:33 29:30 ⛏ Fast Castle
42 2,740 11:02 14:29 27:53 ⛏ Fast Castle
35 2,262 9:21 22:04 35:09 ⚔ Scout Rush
34 2,208 11:06 16:05 32:56 ⛏ Fast Castle
22 1,456 10:09 15:29 36:20 ⛏ Fast Castle
21 1,351 11:26 19:43 38:08 ⛏ Fast Castle
17 1,125 11:30 17:28 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,475 32,882 22,925 2,470 95,752 104,648
34,970 22,282 35,505 2,470 95,227 125,705
37,585 27,987 21,060 6,055 92,687 119,365
35,495 24,092 18,035 3,175 80,797 83,402
28,370 32,028 15,650 2,340 78,388 102,206
37,755 18,456 18,375 3,235 77,821 83,137
41,500 16,025 10,085 1,660 69,270 87,030
30,160 21,043 14,520 3,260 68,983 73,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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