AoeStats
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Pilgrims

510235252Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 67m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
694
+16
🇦🇷 Japanese · Argentina
694
+16
🇺🇸 Turks · United States
686
+16
🇦🇺 Byzantines · Australia
672
+17
🇺🇸 Khmer · United States
721
-17
🇵🇪 Romans · Peru
718
-17
🇲🇽 Romans · Mexico
703
-17
🇨🇴 Burgundians · Colombia
625
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,903 10:54 25:05 34:28 ⛏ Fish Boom into Fire Galleys FC
32 2,168 12:13 20:35 39:29 ⛏ Fish Boom into Fire Galleys FC into Galleys
28 1,862 13:20 23:15 41:53 ⛏ Fish Boom into Fire Galleys into Galleys FC
22 1,462 12:29 21:22 32:37 ⛏ Fish Boom into Galleys FC
21 1,421 12:21 21:56 40:24 ⛏ Fish Boom into Fire Galleys FC into Galleys
17 1,173 15:58 23:34 38:32 ⛏ Fast Castle
13 892 13:37 22:05 39:38 ⛏ Fish Boom into Galleys FC
9 627 15:36 30:36 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,520 27,995 18,685 4,650 74,850 98,959
28,365 26,065 16,495 3,135 74,060 78,472
17,110 33,195 9,990 2,400 62,695 84,437
12,850 33,295 9,865 2,400 58,410 66,430
15,660 11,620 13,615 9,265 50,160 72,584
17,785 14,645 12,865 1,925 47,220 46,449
13,895 22,585 5,745 1,275 43,500 68,878
10,485 8,160 2,490 1,275 22,410 24,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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